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Ocean System with Gerstner Wave in UE5

I developed this ocean blueprint when I was learning ocean rendering. For the wave shape, I used the gerstner wave formula in GPUGEM and write a for loop to control the shape more easily for artist. I also calculated a foam mask inside the for loop. For the shading I used Unreal's single layer water material and its own pbr. I also applied some LOD for the material and mesh.

Here are the parameters used to control the wave shape.

Here are the parameters used to control the wave shape.